New animated tutorials, improved UI, and fully revamped assembly and flight interfaces allow both experienced and novice players to quickly put their creativity to the test without sacrificing any of the challenge from the original game.Ĭustomizable parts and new space-flight technology: In Kerbal Space Program 2, the astoundingly inventive creations that KSP is known for will be taken to a whole new level. Improved onboarding: Kerbal Space Program 2 will create a whole new generation of spaceflight experts who will find themselves accidentally learning the fundamentals of rocket science. Become part of the development process by contributing feedback throughout the Early Access period and be the first to play exciting updates as they are released. Major upgrades during Early Access: Get a front-row seat as major new systems come online, including the addition of new star systems, interstellar travel technologies, colonies, multiplayer, and more. New features will periodically be added through Early Access that will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions. Releasing in Early Access, KSP 2 will allow players to see features as they are released and provide feedback to shape this exciting game through development. Construct powerful spacecraft and navigate expansive celestial bodies as you explore cosmic mysteries. Set your terrain shader quality to High or Ultra - Ultra will enable tessellation.Kerbal Space Program 2 has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. Open the Parallax_ScatterTextures zip and move Parallax_StockTextures to GameData - Merge it with the existing folder.Open the Parallax_StockTextures zip and move Parallax_StockTextures to GameData.Open the Parallax zip and move the Parallax folder to GameData.Download the Parallax, Parallax_StockTextures and Parallax_ScatterTextures folders from the releases page (on the right).Keep in mind that the trailer was also recorded at 4k. Parallax has been created for my planet pack 'Beyond Home' for its beta stage so that I can spend time working on fixing any bugs and working on improvements / optimizations before the mod is used elsewhere.Īs for system requirements, the trailer was recorded using the following specs - But these are NOT the recommended system specs: This prevents your grass from changing colour on brown terrain, but lets you change the sand colour as it varies with the planet's surface colour. Complete control over how much colour of a texture to apply to the surface VS how much colour of the surface to retain (using an influence map).You can have a much greater amount of control over the planet - You have a low, mid, high and steep texture to use.Texture blending is a much smoother transition and varies based on the distance from the camera.Tessellation allows surfaces to have much more complexity, allowing for the creation of lifelike planet surfaces.Normal mapped lighting is accurate and faces the right way on a surface at any angle.Parallax improves upon the stock shader in a number of ways, for example: We will pretend that the Atlas shader doesn't exist because it's only used on Kerbin and it is extremely unoptimized. You can only assign 2 textures that work unless you opt to use an extremely complicated 'Atlas' shader that was introduced in 1.9. The shader that Squad uses for Kerbal Space Program is extremely limited. Parallax completely replaces the terrain shader used in the normal game in favour of more and better features, including: Parallax is a custom terrain shader for Kerbal Space Program that combines tessellation and displacement mapping to create realistic planetary surfaces.
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